GymGo: Designing Fitness Tech Before It Was Normal
I moved into tech because I kept watching great coaching get crushed by bad systems.
Fitness products live or die on usability.
The Story
GymGo came from a practical frustration: coaches were wasting energy on logistics instead of coaching. Scheduling. Billing. Managing clients. Delivering content. Keeping people engaged.
And at the same time, clients were stuck with too many broken experiences:
- messy communication
- inconsistent programming
- unclear expectations
- lack of follow-through
GymGo was an attempt to build a platform that made training delivery cleaner and more consistent. It was early. It wasn't perfect. And yes, the company is no longer operating. But it taught me the lesson that shaped everything afterward:
Great coaching doesn't scale by willpower. It scales by infrastructure.
That includes:
- product design
- user experience
- onboarding flows
- friction removal
- and systems that encourage follow-through
GymGo forced me to think about fitness as a product experience, not just a workout. And that mindset is exactly what AI fitness needs—because AI without good product design is just chaos delivered faster.
What I Learned
- UX determines adherence more than people admit.
- A fitness app must reduce friction, not add decisions.
- Delivery systems matter as much as programming.
How it shows up in AIWorkoutGenerator
- AIWorkoutGenerator isn't just "AI output"—it's a guided experience.
- The product is built to make starting simple and continuing easier.
- Every feature is evaluated through one lens: does this help someone follow through?
Proof / Artifacts
Artifacts and images will be added here (photos, certificates, screenshots, etc.)
